make fast ui ... work somehow
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2b197b62b7
commit
545f9d6650
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@ -88,10 +88,10 @@ fun GestureUI(
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},
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onMultiTapFinished = fastSeekFinished
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) {
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FadedAnimationForSeekFeedback(fastSeekSeconds, backwards = true) {
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FadedAnimationForSeekFeedback(fastSeekSeconds, backwards = true) { fastSeekSecondsToDisplay ->
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Box(modifier = Modifier.fillMaxSize()) {
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FastSeekVisualFeedback(
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seconds = -fastSeekSeconds,
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seconds = -fastSeekSecondsToDisplay,
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backwards = true,
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modifier = Modifier.align(Alignment.CenterEnd)
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)
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@ -117,11 +117,11 @@ fun GestureUI(
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onMultiTap = fastSeek,
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onMultiTapFinished = fastSeekFinished
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) {
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FadedAnimationForSeekFeedback(fastSeekSeconds) {
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FadedAnimationForSeekFeedback(fastSeekSeconds) { fastSeekSecondsToDisplay ->
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Box(modifier = Modifier.fillMaxSize()) {
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FastSeekVisualFeedback(
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modifier = Modifier.align(Alignment.CenterStart),
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seconds = fastSeekSeconds,
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seconds = fastSeekSecondsToDisplay,
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backwards = false
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)
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}
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@ -150,11 +150,11 @@ fun GestureUI(
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onMultiTapFinished = fastSeekFinished,
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onMovement = handleDownwardMovement
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) {
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FadedAnimationForSeekFeedback(fastSeekSeconds, backwards = true) {
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FadedAnimationForSeekFeedback(fastSeekSeconds, backwards = true) { fastSeekSecondsToDisplay ->
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Box(modifier = Modifier.fillMaxSize()) {
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FastSeekVisualFeedback(
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modifier = Modifier.align(Alignment.Center),
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seconds = -fastSeekSeconds,
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seconds = -fastSeekSecondsToDisplay,
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backwards = true
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)
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}
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@ -169,11 +169,11 @@ fun GestureUI(
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onMultiTap = fastSeek,
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onMultiTapFinished = fastSeekFinished
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) {
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FadedAnimationForSeekFeedback(fastSeekSeconds) {
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FadedAnimationForSeekFeedback(fastSeekSeconds) { fastSeekSecondsToDisplay ->
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Box(modifier = Modifier.fillMaxSize()) {
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FastSeekVisualFeedback(
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modifier = Modifier.align(Alignment.Center),
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seconds = fastSeekSeconds,
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seconds = fastSeekSecondsToDisplay,
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backwards = false
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)
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}
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@ -189,9 +189,13 @@ fun GestureUI(
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fun FadedAnimationForSeekFeedback(
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fastSeekSeconds: Int,
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backwards: Boolean = false,
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content: @Composable () -> Unit
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content: @Composable (fastSeekSecondsToDisplay:Int) -> Unit
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) {
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var lastSecondsValue by remember {
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mutableStateOf(0)
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}
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val vissible = if (backwards) {
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fastSeekSeconds < 0
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} else {
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@ -204,6 +208,13 @@ fun FadedAnimationForSeekFeedback(
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fastSeekSeconds < 0
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}
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val valueToDisplay = if(vissible) {
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lastSecondsValue = fastSeekSeconds
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fastSeekSeconds
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} else {
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lastSecondsValue
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}
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if (!disapearEmediatly) {
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AnimatedVisibility(
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visible = vissible,
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@ -212,7 +223,7 @@ fun FadedAnimationForSeekFeedback(
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animationSpec = tween(SEEK_ANIMATION_FADE_OUT)
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)
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) {
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content()
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content(valueToDisplay)
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}
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}
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}
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@ -248,7 +259,7 @@ fun FullscreenGestureUIPreviewInteractive() {
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}
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VideoPlayerTheme {
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Surface(modifier = Modifier.wrapContentSize(), color = Color.DarkGray) {
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Surface(modifier = Modifier.wrapContentSize(), color = Color.Black) {
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GestureUI(
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modifier = Modifier,
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hideUi = { },
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