make seeking update the player emediatly
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6aabfd6066
commit
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@ -51,6 +51,7 @@ import net.newpipe.newplayer.PlayMode
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import net.newpipe.newplayer.RepeatMode
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import net.newpipe.newplayer.ui.ContentScale
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import java.util.LinkedList
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import kotlin.math.abs
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val VIDEOPLAYER_UI_STATE = "video_player_ui_state"
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@ -78,6 +79,8 @@ class NewPlayerViewModelImpl @Inject constructor(
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// this is necesary to restore the embedded view UI configuration when returning from fullscreen
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private var embeddedUiConfig: EmbeddedUiConfig? = null
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private var playbackPositionWhenFastSeekStarted = 0L
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private val audioManager =
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getSystemService(application.applicationContext, AudioManager::class.java)!!
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@ -352,17 +355,14 @@ class NewPlayerViewModelImpl @Inject constructor(
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}
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if (newUiModeState.isStreamSelect) {
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resetPlaylistProgressUpdaterJob()
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}
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if (newUiModeState.isChapterSelect) {
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resetPlaylistProgressUpdaterJob()
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}
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if ((uiState.value.uiMode.isStreamSelect || uiState.value.uiMode.isChapterSelect)
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&& (!newUiModeState.isStreamSelect && !newUiModeState.isChapterSelect)
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) {
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startPlaylistProgressUpdaterJob()
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} else {
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playlistProgressUpdaterJob?.cancel()
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}
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if (newUiModeState.requiresProgressUpdate) {
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startProgressUpdatePeriodicallyJob()
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} else {
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progressUpdaterJob?.cancel()
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}
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@ -423,7 +423,7 @@ class NewPlayerViewModelImpl @Inject constructor(
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}
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}
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private fun resetPlaylistProgressUpdaterJob() {
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private fun startPlaylistProgressUpdaterJob() {
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playlistProgressUpdaterJob?.cancel()
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playlistProgressUpdaterJob = viewModelScope.launch {
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while (true) {
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@ -452,15 +452,22 @@ class NewPlayerViewModelImpl @Inject constructor(
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override fun seekPositionChanged(newValue: Float) {
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hideUiDelayedJob?.cancel()
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mutableUiState.update { it.copy(seekerPosition = newValue) }
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}
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override fun seekingFinished() {
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startHideUiDelayedJob()
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progressUpdaterJob?.cancel()
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val seekerPosition = mutableUiState.value.seekerPosition
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val seekPositionInMs = (newPlayer?.duration?.toFloat() ?: 0F) * seekerPosition
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newPlayer?.currentPosition = seekPositionInMs.toLong()
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Log.i(TAG, "Seek to Ms: $seekPositionInMs")
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mutableUiState.update {
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it.copy(
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seekerPosition = newValue,
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playbackPositionInMs = seekPositionInMs.toLong()
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)
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}
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}
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override fun seekingFinished() {
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startHideUiDelayedJob()
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startProgressUpdatePeriodicallyJob()
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}
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override fun embeddedDraggedDown(offset: Float) {
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@ -468,12 +475,26 @@ class NewPlayerViewModelImpl @Inject constructor(
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}
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override fun fastSeek(count: Int) {
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if(abs(count) == 1) {
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playbackPositionWhenFastSeekStarted = newPlayer?.currentPosition ?: 0
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}
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val fastSeekAmountInS = count * (newPlayer?.fastSeekAmountSec ?: 10)
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mutableUiState.update {
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it.copy(
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fastSeekSeconds = count * (newPlayer?.fastSeekAmountSec ?: 10)
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fastSeekSeconds = fastSeekAmountInS
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)
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}
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if (fastSeekAmountInS != 0) {
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Log.d(TAG, "fast seeking seeking by $fastSeekAmountInS seconds")
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newPlayer?.currentPosition =
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playbackPositionWhenFastSeekStarted + (fastSeekAmountInS * 1000)
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}
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if (mutableUiState.value.uiMode.videoControllerUiVisible) {
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startHideUiDelayedJob()
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}
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@ -483,16 +504,8 @@ class NewPlayerViewModelImpl @Inject constructor(
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if (mutableUiState.value.uiMode.videoControllerUiVisible) {
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startHideUiDelayedJob()
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}
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val fastSeekAmount = mutableUiState.value.fastSeekSeconds
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if (fastSeekAmount != 0) {
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Log.d(TAG, "$fastSeekAmount")
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newPlayer?.currentPosition =
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(newPlayer?.currentPosition ?: 0) + (fastSeekAmount * 1000)
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mutableUiState.update {
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it.copy(fastSeekSeconds = 0)
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}
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mutableUiState.update {
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it.copy(fastSeekSeconds = 0)
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}
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}
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@ -578,7 +591,7 @@ class NewPlayerViewModelImpl @Inject constructor(
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playList = tempList
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)
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}
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resetPlaylistProgressUpdaterJob()
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startPlaylistProgressUpdaterJob()
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}
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override fun onStreamItemDragFinished() {
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@ -98,6 +98,24 @@ enum class UIModeState {
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else -> false
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}
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val requiresProgressUpdate: Boolean
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get() =
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when(this) {
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PLACEHOLDER -> false
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EMBEDDED_VIDEO -> false
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EMBEDDED_VIDEO_CONTROLLER_UI -> true
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EMBEDDED_VIDEO_CHAPTER_SELECT -> false
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EMBEDDED_VIDEO_STREAM_SELECT -> false
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FULLSCREEN_VIDEO -> false
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FULLSCREEN_VIDEO_CONTROLLER_UI -> true
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FULLSCREEN_VIDEO_CHAPTER_SELECT -> false
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FULLSCREEN_VIDEO_STREAM_SELECT -> false
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EMBEDDED_AUDIO -> true
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FULLSCREEN_AUDIO -> true
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AUDIO_CHAPTER_SELECT -> false
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AUDIO_STREAM_SELECT -> false
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}
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// STATE TRANSITIONS
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fun getControllerUiVisibleState() =
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